News 2004/08/22 Units, units, units!
Hey, what's up? I haven't had a regular Internet connection for some time now, but the project saw a lot of activity during the second half of November and the first half of December. The classic city style is done, and all of what belongs to the traditional tileset.spec and small.spec has been implemented and debugged. So, we are just missing the units, which is a lot of work, and the industrial and up city styles. At this rate, I think this project will be fully usable by February. I hope to upload new screenshots and the current code soon. 2003/10/29 How are you feeling today?I'm on the small tileset section, which is part of the interface; check it out. Making the citizen icons was quite fun: it's amazing how expressive a couple of splines can be (two for each face feature).
2003/10/22 Kaboom! Project at 50%
OK, the 81 flags for freeciv 1.14 are ready. I decided to release a separate tarball with the svg files and a png image so you can use the flags now for other tilesets or whatever you may think of. They are under the GPL. 2003/09/30 Flags in progressWhat's up? I decided to go for the flags now. It's 81 in total, and I've already got 42. A relaxing task, which may be useful for other tileset projects as well. I've been learning a lot about flags lately, through the World Flag Database. A small sample of the results:
2003/09/25 Oriental cities OK, I'm back into this. Improvements: mountain makeover, and a new Oriental city style which is quite cool. Screenshot and preview updated.
2003/08/21 Website created with the first preview. |
Freeciv Worms! (FreeCiv.org mirror) Hi. I'm producing a wholy new tileset for Freeciv, which goes against all current tileset tendencies (realism), so this will basicly be a wacky and cartoonish tileset, meant to have lots of colors and requiring high resolution displays. The tile is isometric, and I have already finished the equivalent of terrain1, terrain2, cities, small and flags of macroisotrident. I'm still missing all the units which I'm working on at the moment. The tileset has been designed using Sodipodi and now InkScape, a vector-graphics app (a Draw type of application) which uses the SVG format. I have developed a shell script that renders the whole thing from the svg files, so you can get a render at any given resolution at build-time. All this is also possible thanks to TheGIMP's batch mode and ImageMagick.
Screenshot! (212 Kb) TODO:
BUGS:
BUILDING: Of course, with other OSes, your mileage may vary.
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Arturo Espinosa-Aldama <>
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